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Tech must be safe for kids. Be the change.

Childhood Redrawn: New analysis reveals “pick and mix” of harmful design across social media, AI and gaming

New child online safety analysis indicates the most common design features deployed by tech firms to keep children engaged, spending and coming back. It reveals that potentially manipulative design is widespread across all digital services used by kids, not just social media. 

The study examined nine popular services – three social media platforms, three AI-powered applications and three free-to-play games – using child avatars to explore how the services are experienced by children. Using both iOS and Android devices, 5Rights assessed each service to identify if they used exploitative design features and in what context. 

As governments across Europe fumble with blunt restrictions on children’s access to social media, the findings suggest that merely restricting access to social media will not address the wider design practices children encounter online. A recent study found that 55% of 8–12-year-olds and 76% of 12–15-year-olds now use AI tools, while more than half (56%) say gaming is what they do most when online. 

The study found risky features were commonplace across all three categories with the most common engagement tactic being attention-grabbing notifications – alerts encouraging users to return by promising new content or rewards. Notifications were deployed by all but one of the services assessed many of which deployed emotional manipulation tactics – like adopting the role of a friend who says they “miss” the user, guilting them into engaging.  

Personalised content and recommendations, which tailor what users see based on their behaviour, were each present in six services. The same number used autoplay, deliberately feeding children continuous content without the child taking an active choice. 

Other common tactics included infinite scroll, anticipation mechanisms, gamification, disappearing content and emotional affirmations. Alongside these manipulative features, the analysis also identified a range of deceptive practices, including hidden information, pre-selected choices, hidden costs, targeted pressure to purchase and virtual currencies. The platform most clearly designed to be used by children – Barbie Horse Ride & Rescue – used timers, notifications and daily rewards to encourage users to build problematic habits.  

In isolation, these features may not cause harm, but their common and combined use can cause harm by influencing children’s behaviour, encouraging addictive use and promoting spending. 

The examination is part of the Childhood Redrawn campaign by 5Rights Foundation, which highlights the ways technology is deliberately reshaping children’s experiences and calls on policy makers to put the responsibility on tech companies to make the products safe for kids by ending these practices. 

Leanda Barrington-Leach, Executive Director at 5Rights Foundation, said: 

Alex Cooney, CEO of Irish online safety charity CyberSafeKids said, 

Noeline Blackwell, Online Safety Coordinator, Children’s Rights Alliance said, 

For more information about the 10 most common manipulative design features and about the methodology of this analysis, download the explainer.


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