Overview
Our work in Europe spans the UK, where 5Rights was founded, but also includes engaging with European institutions, EU member states, and national regulators, as well as collaborating with CEN-CENELEC as the European standard organisation. We also work closely with other intergovernmental institutions, such as the Council of Europe, and civil society organisations across the region.
“I envision a digital word for young people as a place where there’s no discrimination, where it’s safe to give a child my phone to watch YouTube knowing no weird adds will pop up.”
Sam, 13
Children’s experiences
In Europe, 97% of children over 3 are online, and over 81 million children interact with digital products every day — games, social platforms, apps, learning tools. Over a third (36%) of young people in Europe reported constant contact with friends online, with the highest rates among 15-year-old girls (44%). A third (34%) of adolescents play digital games daily, with more than 1 in 5 (22%) playing for at least 4 hours on days when they engage in gaming. In the UK, 4 in 10 adolescents think that their screentime is too high. Consistently, around half of children worry they are addicted to their devices.
As children demand more privacy, safety, and less intrusive services and products, 5Rights works hard to ensure that digital spaces offer age-appropriate experiences that respect children’s rights and cognitive development.
Our work in Europe
The EU is at the forefront of regulating the online environment with legislation such as the GDPR, the DSA and the AI Act. Together with our civil society partners, we work to strengthen existing regulatory frameworks and advocate for adequate consideration of children by decision-makers, national regulatory authorities and European institutions. These advocacy efforts have contributed to securing an obligation to ensure a high level of privacy, safety and security on online platforms for minors, prohibitions of manipulative and exploitative AI systems and a ban on targeted advertising.
5Rights also works with the Council of Europe to ensure that children’s rights and AI governance are developed hand in hand. An important milestone was reached in May 2024 with the adoption of the Council of Europe Framework Convention on Artificial Intelligence, Human Rights, Democracy and the Rule of Law. The Convention includes a dedicated clause on children’s rights, with its explanatory report referencing General Comment No. 25 and the principle of safety by design.
5Rights is now supporting the development of a Child Rights Impact Assessment (CRIA) methodology for AI systems, aiming to embed key child rights principles as set out in General comment No. 25.
Latest
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Ban social media, or make it safer? Government must put responsibility back onto tech platforms as consultation ends
As the UK Government’s consultation on Children’s Digital Wellbeing closes, 5Rights has called on ministers to respond to growing public concern about children’s online experiences with practical, enforceable measures that put safety and wellbeing first.
Children’s groups call on UK Government to tackle root causes of online harm
As the UK Government prepares to conclude a major consultation into children’s digital wellbeing, 25 of the UK’s leading children’s organisations have released a joint statement warning that the UK is failing to tackle the root causes of online harm and calling for decisive action that delivers meaningful change for children.
Ofcom intervention pushes Snap, Meta and Roblox to commit to child safety measures but evidence shows more is needed
New commitments from large tech companies show that regulatory pressure can drive change but children’s exposure to harmful design practices and content remains stubbornly unchanged.
New polling finds the public want platforms proven safe before use – not just banned
84% of the UK public are convinced that requiring companies to prove their products are designed to be safe before use would keep everyone safe on social media platforms. Only 2% think platforms are currently doing a good job of reducing the risk of harm to users.

