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Keep up to date with the latest development on data protection, children’s rights in the digital environment and more with our news articles and press releases.


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A classroom setting with a group of children engaging with digital technology. Two girls sit at a table in the foreground; one in a plaid shirt is holding a smartphone with a red cover, while the other in a white jacket is focused on her own smartphone. The table has school supplies, including a notebook and markers. In the background, three boys are sitting on a desk, interacting with tablets and smartphones. The scene is well-lit, with natural light streaming through large windows.

UK Online Safety Act takes effect as tech industry keeps shifting blame to parents 

As the Illegal Harms Code of Practice enters into force, 5Rights urges Ofcom to begin robust enforcement and hold tech firms accountable.

New 5Rights report exposes how tech companies silence Trust & Safety teams

New 5Rights report exposes how tech companies silence Trust & Safety teams

A new report from the 5Rights Foundation, Advancing Trust & Safety: Systems and Standards for Online Safety Professionals, launching today, provides a comprehensive look at the state of Trust & Safety (T&S) as a profession.

A zoomed-out view of the same scene, featuring two hands holding a smartphone with the "Roblox" logo displayed on the screen. The image provides context by showing the surroundings, emphasising the individual's engagement with the app in a more complete view.

Roblox tightens safety measures: is it enough for children? 

Following reports highlighting child safety risks, Roblox implements new safeguards to restrict young users’ access to high-risk content. While progress is noted, concerns over user safety persist.

A wider shot showing the same child sitting on a couch, holding the tablet while playing Roblox. The screen features colorful characters from the game, and the child is wearing a blue T-shirt. The entire tablet and part of the child’s seated posture are visible. This is the full version of the close-up shown above.

Gaming platform Roblox unsafe for children

5Rights urges regulatory action after new research exposes Roblox as unsafe for children, highlighting the platform’s failure to protect young users from predators and inappropriate content despite safety claims.

Three children are sitting at a table, engaged in a group activity. The child on the left is wearing a red shirt and has a notebook in front of them. The child in the middle, with braids, is gesturing and is sitting in front of a laptop while the child on the right, in glasses, is looking intently at the laptop screen.

Digital world “in need of repair”, children tell us

Children and young people tell us the problems and opportunities of the digital world, with a focus on education technology and online gaming.

A young girl with straight black hair is smiling as she looks at a smartphone she is holding with both hands. The focus is on her face and the phone, suggesting she is enjoying a game or video. The background is blurred.

CEN-CENELEC adopts key guidance for companies to design for children

Tech companies are now required to design services safe for children, following new guidance by EU standardisation body, CEN-CENELEC. A key step toward standardised age-appropriate design under the DSA.

Young black girl on a laptop. Smiling and looking curiously at a laptop. Both the girl and the laptop are side on. The laptop is to the left of the image, and the girl is to the right.

5Rights and IEEE launch new standard for designing digital services with children in mind

A new standard from 5Rights and IEEE equips digital service designers with tools to build products tailored to young people’s needs, marking a pivotal moment for child-friendly tech.