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Help us make digital spaces safe for children and young people.

Digital world “in need of repair”, children tell us

Digital experiences have become deeply entrenched in contemporary childhoods, providing new opportunities and challenges. We have met with children all over the World to hear what they have to say about the digital world.

Third young children are sat at a desk on a laptop. The black boy on the left is wearing a red polo shirt. The white girl in the middle is looking and speaking to the black boy, gesturing with her right hand, with her left hand placed on the laptop's trackpad. The white girl on the right has round glasses and is looking at the laptop screen. The image is bright and suggests a friendly atmosphere amongst the children.

Talking to children and young people, it doesn’t take long to realise the scale of the problem or the extent of the opportunity for the digital world to work in their interest. Many of them mention concerns around addiction, mental health, and data privacy, but also, the positive impacts on communication, creativity, and skills. Some are quick to point out that the companies themselves should be fixing these problems, advocating for greater accountability on “how intrusive they actually are”, with others stating they “do not know who to blame”. What is apparent is that they feel digital services and platforms “should be repaired”,

Ed-Tech “the correct way”

AI, smartphones and EdTech are rapidly transforming the world as we know it. However, children and young people are calling for a more balanced approach to how we incorporate these technologies into our everyday lives.

Many students share this sentiment. While being supportive of the role ChatGPT can play in checking grammar, providing research, and enhancing creativity; many are concerned about the legitimacy of the information provided, deeming it less reliable than “googling” for information.

The topic of phones in schools sparked a similar discussion, with students debating the importance of determining “when and where it is appropriate”. Young people reported that phones often hinder quality time with friends, acting as a proper barrier to communication. Moreover, many students voiced feelings of judgement and anxiety and exposure to content they “shouldn’t be seeing”. When talking about solutions, themes of parental oversight, school banning, and the importance of privacy and boundaries were quick to emerge.

Young people also determined that whatever the approach, digital platforms and services must consider the vulnerabilities associated with different ages and maturity levels.

Online gaming: a double-edged sword for children


Debating online gaming, the discussion shifted to topics of addiction, financial pressure, and toxicity in the community. Young people and children voiced that certain games were really effective at maintaining engagement. However, many feel pressured to buy “skins” to use in the game while others shared their tendency to avoid playing these games to prevent a spiralling “shopping spree”.

However, children also stressed that online gaming can be a positive experience and play an important role in developing their reflexes, easing their ability to socialise, or fostering teamwork.

Children and young people are at the forefront of the digital environment, standing the most to gain, but also, shouldering the largest burdens of online harms. They know what is working and what isn’t. We must continue to listen to their experiences and advocate for a digital world that puts their rights at the centre.

Speaking of listening to the experiences of children, 5Rights is launching a podcast on the 25th of July. Children and young people in our Youth Engagement Programme will lead a podcast in which they discuss amongst themselves experts, and decision-makers, the latest trials and tribulations of the digital environment. Mark the calendar and watch this space, because children and young people have got a lot to say.

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